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Miyauch would have been 10 when Romancing SaGa 3 came out. Asano would have been just 16 years old when Final Fantasy VI was released. The ages of staff are actually important here.
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Octopath Traveler’s primary composer, Keisuke Miyauch, is only 36. I can’t find ages for many of the other key staff, but almost all of them have game credits attributed starting around 2000, suggesting they are similar in age. Octopath Traveler shares a lot of key staff with both 4HoL and Bravely Default, including its producer Tomoya Asano, a man born in 1978.
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It has a sharper, more deliberate story, drops the inventory drama, and gives us a glimpse of what could have happened if the Final Fantasy series had it stayed with its original fantasy trappings. Bravely Default features a “brave point” system similar to 4HoL’s AP and a complex class system reminiscent of Final Fantasy V.
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Unfortunately 4HoL becomes an exercise in inventory management quickly, as the abilities and items a character can bring into combat are extremely limited and there is no shared party inventory for overflow.ĤHoL’s novel combat system is essentially a prototype for Bravely Default and it’s absurdly named sequels, another game that seems to be directed to the audience that loved classic JRPGs and lamented the draught of such games. Each character had a class by wearing different hats, and they could mix-and-match abilities learned from different classes. An ability point is accumulated for each character every turn, so they need to save them if they want to build up to a more costly and powerful action. 4HoL (which is as much Final Fantasy as Mystic Quest) features a fascinating combat system where all actions cost ability points rather than stamina or MP. One of the first “new” games that I can think of that attempts to wrap novel mechanics around nostalgic sentiment is Final Fantasy: The 4 Heroes of Light. "From the people that have been naming Bravely Default games"